﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FancyBattles.GameScreen.StateMachine
{
    class ParState : State
    {
        public ParState(GameplayScreen parentScreen)
            : base(parentScreen, PlayerIndex.One)
        {
        }

        public override void Update(GameTime gameTime)
        {
        }


        public override void Draw(GameTime gameTime)
        {
        }
    }
}
